It’s been a bit silent around these parts, mostly due to HQ’s WordPress not really working as it should, and our inability to sort it out ourselves, but now we have regained our old login credentials, and we’re back on track! First up: Local Memberships!
Come and join the Austrian community of developers, with partner events such as Gamedev Days Graz and ReVersed in Vienna, with more on the way!
Stay informed on the latest happenings and always up for having a drink with your fellow developers, or come and see talks by leading members of the community.
Last but not least, enjoy several discounts & offers by partners of IGDA Austria, always working on getting more!
Working in a team in the games industry can be a challenge: either finding a spot to call your own in a large established company or making sure that startup culture doesn’t automatically mean you should give up on ever seeing daylight again from all the crunching or low wages.
In this edition of the “X For Games” workshop series, Tramell Ray Isaac is going to talk about game company office culture, management issues & how to be a better employee/manager specific to the games industry; as well as share his experience in art direction on a more practical level, in this two day workshop.
Last but not least, here are some impressions of our latest DrinkUp, kindly sponsored by LemonPi!
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The verse publications team is getting ready to welcome Chris Avellone! On the 13th and 14th of May 2017, Chris will be leading a workshop on Writing for Games! We still have some tickets available, so don’t hesitate to grab them while we still got em’. Click here to get your ticket.
About Chris: Chris Avellone is best known for his work on a number of role-playing games, including Planescape: Torment, Star Wars: Knights of the Old Republic II: The Sith Lords, Fallout (2 and New Vegas), Wasteland 2, and Prey. He is currently working on Divinity: Original Sin II with Larian Studios, and is part of the successful Kickstarter reboot of System Shock with Night Dive Studios.
About the workshop: Writing for games is a game all in itself – and words are only a part of it. Game writing involves teamwork, knowing your gameplay pillars and how to support them, and also knowing not only what story you want to tell, but how to tell that story… sometimes using everything but words.
Our focus will be on:
Writing with a Team
Speaking the Language
Structuring the Hierarchy within a team…
…and within a writing team
Knowing the Writer’s Role and the Story’s Role
Layout and Importance of Style Guides
Knowing your Boundaries, Technical and Aesthetic, including matching other writer and franchise tones